AI Notakto
> Can a “computer” win a game without being programmed with a strategy? Notakto is a variation of tic-tac-toe where both players play “X” and try to AVOID making three-in-a-row. We’ll use cups to stand in for our computer, tell it a list of valid moves, and reward it for winning. Will our computer find the optimal winning strategy?
Videos:
- MENACE by Matt Parker uses a large number of volunteers and match boxes in order to make a “computer” that can play tic-tac-toe.
Popular Works:
- Reinforcement Learning 101 by Schweta Bhatt: An article which describes the basics of machine learning
Technical Works:
- Reinforcement Learning in Practice by Yuxi Li: A very broad discussion of reinforcement learning that cites papers where the reader may go deeper into problems that they find interesting.
Category: Booths Tags: